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  1. What is NUKE... where can i see some stuff ?
  2. Screen Shot of a 3D Displacement Plug In
  3. Nuke keyer
  4. Nuke site up and running
  5. Nuke Wish List.........
  6. NUKE advantages over other apps
  7. H'wood NUKE Demos
  8. NUKE to Support Foundry's OFX
  9. Nuke doubts
  10. Sample NUKE Vid Tut Available
  11. Nuke community...
  12. Hmmm.... tiny question
  13. About the masks
  14. 3D Crop?
  15. http://nuke.throb.net is back up and running
  16. It is here!
  17. whats about nuke ?
  18. Nuke tutorials DVDs
  19. Nuke Hotkeys
  20. Chan file from MAYA
  21. begginer questions
  22. about color matching
  23. Nuke Training DVDs Coming!
  24. Greets Nuke-dom
  25. Siggraph 2005 NUKE Demonstration Schedule
  26. Robs dvds great, extensive
  27. .RC2 file >exr
  28. Nuke video Tutorial
  29. Depth Pass Any help appreciated
  30. Gizmo Help?
  31. Spec pass issue
  32. exr to ftif
  33. Nuke 4.5
  34. The family
  35. Nuke Dev Kit
  36. render multiple nodes
  37. Nuke on OS X
  38. How to change filter type in scanline render?
  39. expression for pulldown choice
  40. How much of an advantage...
  41. maya camera to nuke help
  42. How does Nuke handle cineon, exr & dpx files?
  43. get viewer framerate by tcl command
  44. Nuke and garbage mattes
  45. Aruna
  46. proxy scale?
  47. 3D material and lighting
  48. Maya 2d motion vectors
  49. Physical Sky implementation for nuke
  50. exr workflow in Nuke
  51. Nuke workflow question
  52. Centering the view in 3d space
  53. extra channel in exr ?
  54. Nuke Trial Download is now available
  55. Nuke demo installation; odd Wacom tablet behavior?
  56. Importing folder
  57. 3D-Workspace and Relighting
  58. IMPORTING IN TO NUKE
  59. no arrows between nodes
  60. Viewer Trouble
  61. importing image sequence
  62. drop.tcl
  63. FieldsKit Update
  64. Nuke UV information for vectorblur etc...
  65. Nuke vs Shake
  66. Smoke particle system (Motorola Pebl Commercial)
  67. Video monitoring with a Decklink
  68. expression Nuke
  69. IBK tips?
  70. OS X Demo?
  71. Viewer Update controls
  72. Executable node
  73. Match Color?
  74. generate fake 2D shadows
  75. Changing compiled-in defaults
  76. Bad AA in postproduction
  77. A little problem with Nuke
  78. Gridwarp node stretchi oputput(bug)
  79. D2 Software's Nuke Acquired by The Foundry
  80. Shuffle/ShuffleCopy with 8 channels in a layer?
  81. title safe area in nuke?
  82. a question for aruna
  83. If you're interested in video previewing with Decklink/Aja/Kona/... cards for Nuke...
  84. Write out issues?
  85. General Nuke Questions. Kinda n00bish. =)
  86. Beginner question
  87. things I would like to see in a new DVD
  88. Contactsheet - what is it
  89. A question for anyone using MR and NUKE
  90. Highres Images cause Nuke crash
  91. LM_2DMV gizmo in nuke 4.6
  92. 2d lighting and normal pass
  93. Nuke 4.6
  94. Seeing Zdepth layer, EXR from Max
  95. A noob Question Regarding Pic Sequence.
  96. camera motion from max to nuke?
  97. True defocus
  98. My tool bars are gone
  99. Noise in Nuke
  100. environment maps
  101. 3D Studio Max Camera in Nuke 4.6 OSX
  102. write node - series of individual frames
  103. RPF in NUKE
  104. opss... need solution exporting CHAN frm LW
  105. Bezier Masks
  106. Render Manager for NUKE in MAC OSX
  107. optical flow
  108. Resample in Framecycler 2006?
  109. Nuke 4.6 Import ...
  110. Nuke 3D
  111. Alpha Import
  112. Nuke 4.6 GridWarp, SplineWarp where are the keys
  113. Gizmos in 4.6 not working as they should...?
  114. Time Echo crashes on render
  115. Bojou-track to Nuke via Maya. Mismatch after Maya-export to .chan. =/
  116. Nuke in London
  117. Boujou to Nuke...ummm, how to.
  118. got nuked!!!
  119. MotionBlur3d --> VectorBlur
  120. Any known problems with using "TimeOffset" nodes in comp-trees
  121. shake to nuke (questions)
  122. Nuke + Postgres..
  123. Scale 3d object axis and shortcut for changing backgcolor in 3d view - maya style...?
  124. Premultiply/Unpremultiply problem
  125. IBK
  126. Nuke +rpf
  127. gdm_bokeh aka Updated devblog
  128. Nuke Viper Log to Lin Workflow
  129. Encyclopedia of Visual Effects (
  130. Just interesting why..?
  131. Nuke Zblur?
  132. Nuke time operations
  133. Finishing in Nuke (long-ish timelines)
  134. Nuke 4.7v1
  135. Shouldn't this forum be named Nuke from The foundry?
  136. Corner Pin problem
  137. Concatenation in Nuke?
  138. Change Nuke's 2D Navigation Mode?
  139. Match grain - impossible?..
  140. fxphd July07 term - Nuke added
  141. ibkColor bug?
  142. Nuke 4.7 Stability (or lack thereof...)
  143. OFX plugins in Nuke 4.7v1
  144. Vray to Nuke with EXR
  145. Nuke 4.7v2
  146. NUKE TUTORIALS??
  147. Blooming when defocussing
  148. new plugin download area
  149. Spline Warp demystified...? =)
  150. masking workflow
  151. Work with relative paths?
  152. Calling commands in anmation expressions
  153. Display node name's of Merge-nodes in the node graph view?
  154. the best way to learn nuke
  155. how to add track to the Bziar node
  156. Best performance booster for Nuke. Memory or CPU?
  157. Disabling gizmo
  158. Nuke 4.7v3 Released
  159. Maya Channel file export MEL script ?
  160. Nuke Z-depth
  161. Gizmo: ShakeMask. Mask node ala Shake.
  162. Gain and Gamma: What's the difference?
  163. Apply DOF with zepth?
  164. IBK tutorial??
  165. Are there other keying tools for NUKE?
  166. Camera Matching
  167. cleaning scripts and one control panel question
  168. maya to nuke_3D scene Scale
  169. MAX velocity -> Nuke
  170. questions-cache, 3d,
  171. improve 3d scanline renderer speed?
  172. matte covert
  173. Projection tears / holes ?
  174. Nuke Plugins compiled for the MAC OS X
  175. Nuke with Object ID in EXR
  176. VolumeRays in Nuke - center point in 3D ?
  177. crop/reformat trouble
  178. picking obj id-s
  179. Gnomon Nuke tutorial script doesn't seem to work correctly
  180. OFX system variable path... Not working?
  181. readnode in text expr.
  182. MotionBlur3d on object that moves in Z...
  183. Nuke Warping options ?
  184. Layer Mode Color in Nuke
  185. Zdepth and Vector Blur or the other way around?
  186. Simple Nuke 3d texturing question
  187. Entries in the menu.tcl that's commented out. Buggy? Bad? Evil?
  188. serveral scanline renderers in same script?
  189. Nuke 5 @ IBC2k7. Any words yet? =)
  190. Exprting Z-channel from Nuke
  191. depth blur in nuke's 3d env.
  192. A point in the right direction for automating script creation?... Please =)
  193. Dealing with the lack of particles...
  194. Nuke on a Mac Pro - performance and stability
  195. file formats in nuke ?
  196. 4 core CPU use in Nuke
  197. spline & gridwarp keys ?
  198. menu customization
  199. expression in text knob
  200. Nuke "Trailing" SHAKE
  201. prerendering parts of the tree
  202. switching material\object\node ID's?
  203. Is the textNode verry buggy?
  204. simple questions
  205. MR exposure in Nuke
  206. launching a tcl procedure
  207. Rendering a QT to a network file path
  208. gradient and ramps
  209. Video preview tutorial
  210. Warping Image
  211. Fade node
  212. multiple bezier\masks
  213. Linear Output Max -> sRGB in Nuke
  214. total newbie
  215. Ramp driven defocus/ZBlur
  216. motion blur in Nuke
  217. Gizmo help
  218. Node reference
  219. nuke 5 release date?
  220. Imagemovers Digital and Nuke?
  221. Nuke 4.7v4 released
  222. .nk Attachments
  223. Curve Point Expression Manipulation
  224. Film grain simulation vs Film grain scans
  225. Distortions in MotionBlur2D and VectorBlur.
  226. Rotoscoping Woes
  227. Nuke and OS X Leopard
  228. Buying Nuke: what Hardware to use?
  229. nuke crashing... ?
  230. Retime Bug
  231. Work with extremely large source material in nuke? What approach? What limits?
  232. Nuke Change screen colors??
  233. Nuke 5 Beta soon
  234. Starting layers part way in a script
  235. Copying keys
  236. Inconsistant render times
  237. Shake to Nuke transition guide
  238. Stabilize with 3D Track
  239. Shortcuts in linux interfering with international keyboard?
  240. Gizmo creation in Nuke
  241. Nuke Shrink
  242. Nuke wiki
  243. "Too many files open"
  244. Three Write Nodes - Rendering Once?
  245. Nuke 4.7v5 is released. =)
  246. Nuke 4.7 V.5
  247. "New node not open panel"-setting? Is there one?
  248. adding 2d tracking data to bicubic points
  249. Offset Bezier points
  250. Crashing splineWarp