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  1. Tutorials
  2. I have seen the light (Flame that is) and it BURNS.
  3. FA: Avid Media Illuson System
  4. Flame/Inferno Upgrades
  5. difference between flame and inferno
  6. HDCAM and Chromakeying
  7. New SGI platforms
  8. wacom Tablets?
  9. Others apps
  10. flame pal fffloundering
  11. Tracer
  12. Screen Shot Capture
  13. NEW Smoke/Fire ver 6.0 announced
  14. Smoke/Fire 6 details
  15. Modular Keyer
  16. patch tracking
  17. Keying Tips
  18. Books
  19. pen pressure...cant do without it ???
  20. WOOT!
  21. smoke fire & inferno, flint, flame
  22. color corrector
  23. smoke 6: overview of key new features
  24. inferno 5.5 Flame 8.5 flint 8.5
  25. PLEASE HELP!
  26. Open tiles
  27. Matte-painting + live plates
  28. Tezro: Flame and Inferno updates
  29. Helps Colour Warper
  30. Framestores and Partitions
  31. Color Warper
  32. aimed at Aruna.
  33. color warper
  34. flame for sale
  35. Flame 8.5 bug
  36. Importing shaders from Maya
  37. Onyx 2 Video Input
  38. Flame Trainings Set
  39. Combing RGB -> B&W
  40. The Essentials
  41. Tutorial Footage
  42. color warper for pc?
  43. motion blur from 3d package
  44. What would Inferno Operator make in London ???
  45. What Next?
  46. color warper shots
  47. Flint/Flame Tutorials
  48. HELP: Flame
  49. why FFI so expensive??
  50. color warper in combustion
  51. Quick question about FFI
  52. issues with my broadcast monitor
  53. Flame on linux vs SGI
  54. Flame/Inferno Mask Question
  55. Furnace
  56. Advise
  57. 8 core mac vs flame/inferno
  58. Aimed at those who shifted from FFI to Shake\Nuke
  59. Help! Noob needs advice from wise old yoda types...
  60. Learning Flame by buying a very old one
  61. Some hardware(?) issues with good old trusty Flame 7.0.1 on Irix 6.5 and SGI Octane
  62. Changing to LCD-monitor on Octane/Flame 7.0.1/Irix 6.5
  63. Flame flint smoke and inferno
  64. no Stone array?
  65. Personal Use?
  66. Premult in FFI
  67. Grading DV to look like film
  68. Best way to degrain?
  69. question for flame artists!
  70. framecycler dds and flame
  71. LCD Video Monitors
  72. Looking for video tutorials
  73. Junior needs help with wire removal in Flame
  74. Snapping in flame
  75. Delete tracking points
  76. Flint/Flame/Smoke Manuals & Install Discs
  77. Expressions tips
  78. Matching grain
  79. Film box importing help.
  80. tips and techniques for matching lights between live action and cg
  81. multipass compositing
  82. Compatibility between flame and flint
  83. Another compatibility question???
  84. Flame 2008
  85. transparent problem
  86. Flame and Photoshop
  87. Flame Tutorial
  88. NEW FREE Flame Video Tutorial (Light Wrap)
  89. AutoDesk Flame for lease
  90. Creating geomatry from paint
  91. Flame hot keys
  92. Flame2008 SP1 match edl problem
  93. Purchasing Flame question
  94. Create Softfocus from scratch
  95. Discreet Machine for $800.00 on ebay
  96. Licenses EDU For Smoke/Flame 07/08.
  97. Flame and Combustion
  98. Flame..How is it?
  99. License Flame/Smoke for Linux availble too
  100. Loading action & batch in older versions
  101. using z-depth passes for depth of field in batch, help.
  102. Flint import image problem
  103. does anyone have the inferno 2008 workbook
  104. Flame 09 crash on image import
  105. Looking for expression
  106. Flame/Flint Wallpapers
  107. anamorphic
  108. genarts buys speedsix
  109. Discussion Forums for Autodesk Smoke
  110. Flame 2007 Log Size Limit
  111. LOOKING TO RENT A FLAME IN MONTREAL
  112. Autodesk Flame Flint and Inferno Price
  113. THINKFLAME.com - THE EXCLUSIVE COMMUNITY FOR FLAME ARTISTS
  114. How can i fix the motion blur?
  115. creating FOG in inferno
  116. AUTODESK in beijing china.
  117. when to use inferno and flint and others
  118. Inferno/Mac
  119. Particle generator questions
  120. OT :fun
  121. Flare system, Quadro 3800?
  122. Nuke to Flint Workflow with EXR files
  123. The future of Flame?
  124. toxik2010 for mac
  125. DV / HDCAM Keying
  126. New Commercial done in Toxik
  127. expression in Flame
  128. Motion vectors in flame
  129. Newbie question, dropping media file..what is Link?
  130. Footage with name "X" already exists, what does this mean?
  131. Animate a bezier, where??
  132. sp1 for mac os X
  133. Extract Footage from Flame Archive?
  134. flame 2011
  135. flame 2011 stereoscopic
  136. Clone tool, how does it work in Toxik?
  137. Batch vs Nuke/Shake nodes
  138. Smoke/Flame training/courses..
  139. Video Broadcasting Equipments
  140. about import quicktime mov encoded by finalcut
  141. Flint & Smoke Manuals/Install CD's Available
  142. Smoke 2011 OSX
  143. Importing .seg files
  144. where can I study inferno or flame? in vancouver.
  145. plz suggest some inputs.. read inside !
  146. Esport with after effects
  147. beauty work
  148. Inferno disappeared from Autodesk site!
  149. Hardisk format for Archiving
  150. Face Replacement
  151. XML text
  152. Autodesk Flame Premium - Confusion?
  153. Flame on Z800 processor upgrade
  154. Tracking in a still using a Camera Track
  155. leaked video
  156. Autodesk Flame Hardware Problems
  157. about flame Z800 HW problem
  158. NEW 4KAY STORY POST: Autodesk Smoke: Better keys and more with Pixel Spread!
  159. NEW VIDEO POST: Autodesk Smoke: Removing Grain
  160. NEW BLOG POST: 3D Stereoscopic Finishing with Autodesk Smoke - Part 1
  161. NEW VLOG POST: Stereoscopic 3D Finishing with Autodesk Smoke PART 2
  162. NEW 4KAY STORY POST: Stereoscopic 3D Finishing with Autodesk Smoke - PART 3
  163. NEW 4KAY STORY POST: Stereoscopic 3D Finishing with Autodesk Smoke - PART 4
  164. Autodesk Smoke: *Timeline 101 Match & Replace
  165. NEW BLOG POST: Autodesk Smoke: The Avid AAF Conforming Workflow
  166. Tracking a Bicubic grid onto a face
  167. NEW BLOG POST: Autodesk Smoke: 3Ds Max and 3D Models - A Great Workflow
  168. NEW BLOG POST: Autodesk Smoke: Conforming Timelines from Adobe Premiere Pro
  169. NEW BLOG POST - Autodesk Smoke: *Tracking an object going off screen
  170. Flame 2012 ExportIO (Read only) Error
  171. Autodesk Flame & Flare 2012 Price?
  172. Difference between Flame and Smoke Advanced??
  173. How Autodesk Flame and Nuke works together in a post production workflow??
  174. NEW BLOG POST: Autodesk Smoke for Final Cut Pro Users - Part 1 - Conforming & Colour
  175. If Flame is powerful enough to color grading, why peoples need a Color Suite
  176. Difference between the Timeline in Flame and Smoke?
  177. NEW BLOG POST: Autodesk Smoke for Final Cut Pro Users - Part 2 & 3 Out now!
  178. Flame
  179. NEW BLOG POST: Autodesk Smoke for Final Cut Pro Users - Part 4 & 5 Out now!
  180. NEW BLOG POST: Autodesk Smoke for Final Cut Pro Users - Part 6 & 7 Out now!
  181. NEW BLOG POST: Autodesk Smoke for Final Cut Pro Users - Part 8 & 9 Out now!
  182. How much does flame cost?
  183. NEW BLOG POST: The Complete Autodesk Smoke for Final Cut Pro Users Video Series
  184. NEW BLOG POST: Autodesk Smoke: Relinking to media*
  185. NEW BLOG POST: IBC 2011 & Smoke 2012 Subscription Advantage Pack
  186. render
  187. NEW BLOG POST: Autodesk Smoke - The Action 3D compositor Part 1
  188. smoke difference
  189. NEW BLOG POST: Autodesk Smoke - Action Series Part 2 - The Media List
  190. Postproduction / compositors guys
  191. Flame compositing reel / from "The Company" project.
  192. NEW BLOG POST: Autodesk Smoke: Action Part 3 - Image Objects & Schematic
  193. NEW BLOG POST: Autodesk Smoke: Action Part 4 - Compositing in 3D Space*
  194. NEW BLOG POST: Autodesk Smoke: Action Part 5 - Surfaces & Blend Modes*
  195. NEW BLOG POST: Autodesk Smoke:**Action Part 6 - Photoshop PSD & Instancing*
  196. 3D geometry in Flame
  197. NEW BLOG POST: Autodesk Smoke: Action Part 7 - Focused Lighting & Animation
  198. NEW BLOG POST: Autodesk Smoke: Action Part 8 - Cameras & 3D Models
  199. NEW BLOG POST: Autodesk Smoke: Action Part 9 - 3D Tweaking & Rendering
  200. NEW BLOG POST: Autodesk Smoke: Action Part 10 - Versioning with Clip History
  201. NEW BLOG POST: Autodesk Smoke: Capturing from Tape VTRs
  202. NEW BLOG POST: Autodesk Smoke: Animating with Expressions
  203. NEW BLOG POST: Autodesk Smoke: Expressions - Linking Objects, The Control Axis & More
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